• Community Design
  • Systems Thinking
  • Brand
  • Behaviour Design

Designing a Scalable Community Competition Platform

I co-run SUPAXXL, a parkour community based in London. What started as a local competition format evolved into Supa Takeover, a platform designed to let any community run their own. This is about how we got there.

The Problem

Most community events don't scale beyond the people who run them. They're tied to a single location, a specific moment in time. Hard to replicate and hard to hand off to anyone else.

How do you create something that any community can run, not just attend?

That question shaped everything. Not "how do we make a better event" but "how do we make a system that works without us."

Yard Takeover: Testing the System

We started locally. Yard Takeover was a month-long competition format built for the London parkour community, running out of Yard in Greenwich.

The format centred on roughly 200 challenges spread across the month. Participants submitted short video clips, scored and fed into a leaderboard called the Takeover League. The system was designed to sustain engagement over weeks, not just a single day. Challenges frequent enough to keep people coming back, with public submissions so progress was visible to the whole community.

Challenge system, submissions, and leaderboard

It worked. Engagement held across the full month. People who weren't regulars started showing up. We had something we could learn from.

Designing for Behaviour

Building in frequent challenges and public submissions was deliberate. We wanted to shape behaviour, not just fill a calendar. Frequent, achievable challenges gave people a reason to come back the next day. The leaderboard made progress visible. Public submissions meant participants were also creating content, which pulled more people in from the edges of the community.

  • Sustained engagement across an entire month
  • Participation extended beyond the core community
  • Produced a repeatable system we could build on

From System to Platform: Supa Takeover

Once we'd proven the model locally, the next step was making it portable. Supa Takeover takes those same core mechanics and turns them into something any organiser can run in their own city. The submission format and scoring were already proven. The harder problem was making everything simple enough that someone in a different city could pick it up without us in the room.

The platform isn't tightly controlled. It gives communities enough structure to run something consistent while leaving room for them to make it their own.

Platform concept: multiple cities running their own takeovers
Flexible Adapts to any location
Simple Easy to pick up and run
Repeatable Consistent across events
Community-led No central dependency
  • Created the foundation for the platform to grow beyond London
  • Shifted the model from a single event to something replicable
  • Enabled community-led expansion without centralised control

Yard

Yard in Greenwich shaped the identity of everything we built. Raw and urban. We deliberately avoided the kind of polished event branding that would feel out of place there. The visual identity leaned into gritty textures and minimal production, with references that felt authentic to the community rather than designed to explain it to outsiders.

Yard: black and white, gritty urban aesthetic

That identity became part of what makes the format recognisable. It also travels. The same aesthetic works in other cities because it's grounded in something real rather than built for mass appeal.

  • Strong cultural identity rooted in the environment
  • High recognition within the community
  • Visual identity that travels without losing authenticity

Behaviour Design and Inclusion

A lot of the system design was about influencing behaviour without making it feel engineered. Public submissions gave people visibility. Leaderboards created progression. Cash prizes and sponsor rewards gave people a reason to push harder.

We also identified a gap in participation: women were underrepresented in competition formats like this. Introducing equal prize pools was one of the most direct ways to address it, and it worked. Messaging shifted too, and the community response followed.

  • Equal prize pools introduced to close the participation gap
  • Stronger diversity in competition entries
  • Community ownership increased through inclusive design

London Massive

Yard Takeover built towards a final live event: London Massive. It was the physical payoff for a month of online participation. A full day with speed competitions, tricks-for-prizes, open jam sessions, and sponsor involvement.

London Massive: event day, crowd, action shots

Around 100 people came. A large proportion of them had been taking part throughout the month, which meant the event felt like a community arriving rather than a crowd assembling.

  • ~100 attendees at the culmination event
  • Strong overlap between month-long participants and live audience
  • Reinforced SUPAXXL as the hub for the London parkour community

The Bigger Shift

Event System
System Platform
Attendance Participation
Centralised Community-led

Not all systems live in software. Some live in communities.

My Role

  • Co-run SUPAXXL and help shape its direction
  • Designed the Yard Takeover competition system from scratch
  • Defined rules, mechanics, and participation model
  • Helped evolve the concept into the Supa Takeover platform
  • Led brand, tone of voice, and creative direction
  • Managed digital touchpoints and community engagement

What I'd Do Next

  • Build out the Supa Takeover platform with proper tooling for remote organisers
  • Develop clearer onboarding for new cities
  • Create a data layer to track participation and engagement across events
  • Expand inclusion initiatives beyond prize pools